Update #24
Rebuilding the airship physics
I threw out three weeks of work to make flying feel floaty and fun instead of clunky. Worth it.
Follow the messy, exciting journey of Cloudfall Islands, an open-world adventure I'm creating solo. Scripting, building, failing, and (occasionally) shipping.
18
Months building
142k
Visits so far
6
Islands built
1
Very tired dev
I learnt how to write a function today.
I'm not a studio. It's just me, a laptop, way too much coffee, and a notebook full of ideas I'll probably never have time to build.
A few milestones on the road from "hello world" to a live game.
January 2025
Opened Roblox Studio for the first time and spent a whole weekend figuring out how to make one platform I could stand on.
June 2025
Built my first working gliding mechanic. It launched players into orbit for two weeks before I fixed it.
November 2025
Twelve players joined, the server crashed twice, and I had never been happier.
Now — 2026
Six islands live, airships in the works, and a Discord full of people who are somehow as excited as I am.
Update #24
I threw out three weeks of work to make flying feel floaty and fun instead of clunky. Worth it.
Update #23
A deep dive into streaming assets and why my old approach was quietly torturing mobile players.
Update #22
Sketches, false starts, and the moment a foggy swamp biome finally clicked into place.
The whole game gets made from one small corner of my bedroom. Nothing fancy — just a desk, a trusty laptop, and enough sticky notes to wallpaper a room.
On the desk right now
Headphones are , my keyboard is whatver...
I post updates whenever something breaks, ships, or surprises me. Come say hi and help shape the game.